The Ancient Sbakaz ['sbakaz] people descendants of the modern Sbakaz people. Their name means "The People", or "The ones who become". They originate on the South West Island. The Ancient Sbakaz has three distinct peoples.
The Sbakaz are tan skinned, amber eyed, and have tall wiry builds with fast-twitch muscle. They have a flat nose, long limbs, and straight thin hair that goes down to the bottom of the neck, giving shade but not much hair besides that. They aren't overly strong, but are very fast and have flexible hips(from running from predators, and stalking prey, respectively). Men tend to have an evenly built body, and grow hair on their chin, but not anywhere else usually. Women are slightly shorter than men, and tend to have smaller breasts.
The Northern SbakazEdit
The Northern Sbakaz are the coastal inhabitants of the Northern Regions. They get their main source of food from the sea, but some from agriculture as well.They tend to be not as large and strong as the Easterners, but have the longest lives, and tend to be the smartest, with having greater cerebral developments.
The Eastern SbakazEdit
The Eastern Sbakaz live just south of the northern regions, and have a primarily hunter society. They are the closest the the Proto-Sbakaz, and tend to be taller and stronger(By a small, but noticeable amount), and have a higher chance of foul odors due to a meat diet.
The Western SbakazEdit
They live south-west of the Northern Sbakaz, along the border of the savanna and rain forest. They use the relatively fertile soil to increase their agricultureal production, and make it their main food source. Their appearance hasn't changed much, but they tend to be healthier and lax.
The Northern men and women wear clothes depending on their profession and season. Men and woman both wear a pair of thin hide shorts that go to right above the knee, and don't wear shirts in the dry season. In the rainy season, though, men and women wear hide ponchos, but fisherman tend to always wear them when at sea.
Western and EasternEdit
Men and women both wear a thin hide (that isn't as tight as leather) that goes from the waist to above the knee. It is still somewhat loose to allow for running though. Aside from that, they don't wear any other daily clothes. Hunters usually wears bones strapped to them with cord, and anyone who has killed a very strong beast, may wear the skull as a helmet.
Weapons and ToolsEdit
The weapons they use are a combination between Iron and the stem of Ganuv flowers, which act as a very sturdy cane. The first major weapon is a spear, usually with a disk of bone to stop a charging animal from running itself up to the user's hands. Almost all men and many women in the west have these, and most men in the east. It isn't typically needed in the North, but each house still has one.. The next weapon is a simple harpoon, a short throwing spear with a hooked edge so it stays in the animal. The other two weapons are examples of ingenuity. One, is a throwing knife with a sharp, Iron ax blade at the front end of a long, sharp knife, and the back has another blade of an iron knife sticking up at an angle at the back. This deadly combination of blades is used as a throwing knife which flies fairly straight for short distances, but has a great chance of sticking at least one implement into the animal. They also use a trap set in the fields, which consists of a stake on a pivoting branch. It is set next to rocks(all stacked on one side), and is tied down with sinew, so it points away from the rock. It is then tied with a weaker, but still strong, sinew on the other side. It is placed in grass, and when a heard is close, the tendon away from the rocks is cut, and the other sinew pulls it up, with the rocks stopping it at an upwards angle. The result is a surprise set of stacks that the animals crash into.
The tribe is made up of many families, with grandparents and immediate family in a home. The tribe is run by two men, the first is the Ziez, or the judge. He is the oldest and wisest of the village and settles disputes within the settlement. The other ruler is the Iwaz, or king. This position is not hereditary and is a man willing to give his life. The king leads hunts, and is expected to give his life fending off an animal to give the others time to escape when needed. On top of that, they lay the corner stone for any new house, and do jobs around the village, from construction to helping someone cook. The Iwaz's main principle is self-sacrifice and the kings are expected to hold their lives and interests as things to be sacrificed for everyone else. The hunters of the group tend to range from ages 14-22, with an informal group mentoring system for younger ones. In the west, they are still both used to full capacity, in the east, they use both equally, but the people are less dependent on them. In the north, though, the Ziez is the de facto head of the village, and has 2-3 other elders to help him make decisions in particularly large villages.
All able-bodied women hunt during that period(though they may end earlier). Hunters, which are the majority, marry partners that are skilled in hunting, with the belief that an able hunter will care for a child if the other one dies. With hunters, the relationship is less like love, and more like a very powerful friendship. Women stop hunting when either they have children, or their breasts begin to sag(Because stalking becomes more of an awkward motion). Craftsman and farmers have a a mentality focused more on appearance, strength, and skill, believing that shoe traits will pass on to children and honor them. People at both groups marry around 16 or 17, but craftsmen and farmers may be a year or two later.
In the north, there are other social groups, along with the western three, there are Fisherman, Engineers, and Miners. They all act socially like the farmers and craftsman, but there are very few women miners, so male miners marrying outside of their social group is not uncommon. Engineers of the Northern Ancient Sbakaz usually specialize in one of three things: Naval Engineering, Mining Engineering, and Mechanical Engineering(work on components powered by gears and other simple machines). They tend to hold a lot of prestige, and are looked up to as servants of the community. The hunter's role has evolved from the older one. The hunters do provide and prepare meet, but they also act as a militia under the command of the Iwaz in times of need. Craftsmen are not only builders, but they also work with metal, and creating objects such as furniture. Farmers work outside of the city, and can be somewhat affluential if they have large Ganuv crops.
In the east, the roles are still similar. The hunters hunt and defend the community, but the farmers provide most of the food, which is equally distributed throughout the community.
The typical home is two stories and surrounded by a wall, with everything being made of large clay and root bricks. The entrance, is cut diagonally into the corner, so it is big enough for humans, but not for animals(who the wall is meant to keep out). Inside the wall contains any assorted plants that the family grows, and the house. The first floor is just an empty room with a ladder, a feature from before there were walls to keep the animal from killing while everyone slept. The second, is where everyone is. One half has hide sacks filled with grass, that act as beds. The other side has a stove(More like an enclosed fire pit that leads the smoke out through the roof), and a pit where everyone sits to eat and socialize. This is virtually unchanged since the proto-era.
The typical home is two stories with a long wall encompassing the house and enough space to farm enough food for a family. All of these housing units are connected by elevated walkways(pretty much thicker walls, but with passages from one side to the other) to a central unit with a gate. The communities are fairly isolated from one another. The houses themselves are different the in the west. The firs floor is divided in two by a wall, with the entrance/ladder room and a storage area for food on the other side, but the storage is only accessible from the second level. The second floor has a kitchen, pit, and usually a table to eat at. They also have a third floor, which contains beds.
The Northern Sbakaz have a more urban housing style. While farmers have the more traditional houses, and anyone working in a quarry may be at a barracks if it is far, the cities are made of tightly packed buildings which tend to be three stories, but are thinner than elsewhere. The bottom floor will not only have the entrance to the top, but also a greeting room with a few chair and tables. The upper two floors are like the Eastern houses, but there is a separate bedroom from the rest of the beds.
Flora and FaunaEdit
The plains of the savanna is filled with animals, with the ones in the region of the people being described. The first is the Γaddum a large herbivore with a long, bulky body covered in rough, grey skin. It has two short tusks coming up from it's lower jaw, and has two ax-like implements coming from the sides of their head at an angle. The Γaddum will climb up the side of the tree(with its back legs on the grouns), and swing the axe-shaped bone growths to hack off branches. The main grazing animal of the region is the otherworldly Vüm. It looks like one of our grazing animals, but it has one powerful leg behind the back two. Its gait is altered because of this. It springs off of the back, and then propels with the other four before landing the back leg again. The final is the Zavum, the dominant predator of the savanna. It has four legs that are almost like a spider's in how they are positioned away from the body. It has a long nose, with a good sense of smell, and it's snout can open up to reveal razor sharp teeth. It hunts by stalking, as it is usually shorter than the waist high grass where it lives. For flora, there are two main crops. The first is the Ganuv plant. It is the most important crop of the people. It has a very sturdy stem that is about one meter high, and has a fruit sitting precariously on top. The fruit has a tough skin, but is very nutritious when peeled, and its seeds are smoked with a relaxant effect. The other major crop is an unnamed, whitish tuber. Not only is it very juicy when broken open, but it has a texture like a carrot, and a very sweet taste. The North also has plenty of fish, while the east has a few minor leafy plants they eat that have migrated from the nearby rain forest.
The Religon of the Ancient Sbakaz differs from Region to Region. Most, if not all regions believe in the Mythology that the Proto-Sbakaz passed down. While the religion differs from city-state to city-state, there are 4 main varieties.
The Northern Sbakaz are typically the most non-religious. They believe that there are two pantheons: The Gods of Man, and the Heathen Gods. The Gods of Man are a collection of all of the Gods who collectively built the world and Nature, with their ruler being the God of Man, specifically. The Heathen Gods are the pantheon that are against mankind, including the Gods of Animals, and the Gods of Disasters
The Far Easterners, the Ethnic Northerners who live on the other side of Kog Artche believe differently than the others. Their pantheon is a single one, and there is a god for every aspect of life, and instead of a God of Man and a God for each animal, there is a God of Life, and a God of Intelligence, with man being a work of both. The pantheons may have up to 50 gods, with each person worshiping one as they will. The more worshiped gods may have festivals, and ones associated with a profession may have festivals that include days off of work. Sometimes, an entire City-State may have a specific god they worship.
The Eastern Sbakaz tend to believe in all of the Proto-Myths, but their versions of Gods have become different. They believe in one high god, the creator of man. All of the other gods, are seen in one of two categories. There are the allied or neutral gods, who are psuedo-worshiped with a few shrine to continue benefiting humanity through their creations. The others, are the Enemies. The Enemies are the pantheon of all of the gods who are against mankind, most especially the gods of each animal. Every single creation, from grass, to lakes, to cloud, are all seen as belonging under the power of one god that competes with all the other gods in something called "The Great Game".
The Western religion has evolved into more of an animist religion with their being "Spirits of Creations" instead of gods. All of these spirits actively participate in life, and may be offered gifts in exchange for help.
The people have several different things that categorize as beautiful. For basic shapes, a balance between the geometric shapes that separate from nature and the softer curves that come with good craftsmanship. This leaves most buildings having clearly geometric designs, but lacking sharp edges. Though in the north, sharper lines are considered somewhat avant-garde. For humans, women should have hair to the shoulder blades, small breasts, and a lean musculature. For men, they should be nearly hairless on their body, and be toned. In the aspect of rudimentary drawings, they draw and create carvings in a fashion like stick figures, but using purposefully curved lines.
The Sbakaz have a tendency to fear the following characteristics or archetypes: Baldness, pale skin, sounds in the night, things low to the ground, and things on four legs.
They believe that the highest morality is self sacrifice, and that how you operate daily should be serving those around you, in the knowledge that you too will be served. Killers are sentenced to death, because killers are considered traitors, as all men are on the same side against the other animals. Taking anything forcefully (Theft, to mugging, to rape) is also dealt with being cast out of the village to the animals because this is the opposite of self sacrifice. Though typically mugging doesn't occur, and women are on par with fighting ability with men, so it isn't likely an option.